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The purpose of this wiki is to explain, in detail, the internal construction of the game
Hyper Scape, developed by Ubisoft, released
on 2nd July 2020, and shut down on 27th April 2022.

Information is derived from reverse engineering, leaks, and information gathered by others
concerning other games.

Browse individual folders to find a page to read, or check out some of these good starting
points:
- Reverse Engineering: Getting Started on Reverse Engineering
- Ubisoft Services: Creating a Session
- RendezVous: Structure
- Scapegoat: Overview
- Scapegoat: Installing and Using Scapegoat

If you're looking to reverse-engineer the game yourself, check out the Internals of Hyperscape pages.

01_general_information/01_game_versions 36 b
01_general_information/02_game_settings 195 b
01_general_information/README 233 b
02_internals_of_hyperscape/01_entrypoint 5 KB
02_internals_of_hyperscape/02_uplay_r1 743 b
02_internals_of_hyperscape/03_login_screen 663 b
02_internals_of_hyperscape/README 334 b
03_ubisoft_services/02_accessing_ubiservices 62 b
03_ubisoft_services/03_rest_endpoints 34 b
03_ubisoft_services/04_logging_in 42 b
03_ubisoft_services/05_ubiservices_links_to_rendezvous 51 b
03_ubisoft_services/README 301 b
04_rendezvous/01_rmc_protocols/apexantitoxicityprotocol 303 b
04_rendezvous/01_rmc_protocols/cloudserversprotocol 2 KB
04_rendezvous/01_rmc_protocols/loginprotocol 8 KB
04_rendezvous/01_rmc_protocols/sessionprotocol 5 KB
04_rendezvous/02_connections_to_rendezvous_servers 47 b
04_rendezvous/03_structure 2 KB
04_rendezvous/04_prudp_protocol 1 KB
04_rendezvous/05_rmc_protocol 12 KB
04_rendezvous/README 1 KB
05_scapegoat/01_overview 21 b
05_scapegoat/02_build_scapegoat 29 b
05_scapegoat/03_install_scapegoat 31 b
05_scapegoat/04_using_scapegoat 392 b
05_scapegoat/05_setting_up_testing_environment 5 KB
05_scapegoat/README 193 b
README 996 b