| | |
| | | |
| | | const buildMutex = new Mutex() |
| | | const timeoutIds = new Set() |
| | | let firstBuild = true |
| | | const build = async (clientRefresh) => { |
| | | await buildMutex.acquire() |
| | | const release = await buildMutex.acquire() |
| | | if (firstBuild) { |
| | | firstBuild = false |
| | | } else { |
| | | console.log(chalk.yellow("Detected a source code change, doing a hard rebuild...")) |
| | | } |
| | | |
| | | const result = await ctx.rebuild().catch((err) => { |
| | | console.error(`${chalk.red("Couldn't parse Quartz configuration:")} ${fp}`) |
| | | console.log(`Reason: ${chalk.grey(err)}`) |
| | |
| | | const { default: buildQuartz } = await import(cacheFile + `?update=${randomUUID()}`) |
| | | await buildQuartz(argv, clientRefresh) |
| | | clientRefresh() |
| | | buildMutex.release() |
| | | release() |
| | | } |
| | | |
| | | const rebuild = (clientRefresh) => { |
| | |
| | | ignoreInitial: true, |
| | | }) |
| | | .on("all", async () => { |
| | | console.log(chalk.yellow("Detected a source code change, doing a hard rebuild...")) |
| | | rebuild(clientRefresh) |
| | | }) |
| | | } else { |