fix: async-mutex not exclusively locking correectly
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| | | Quartz **components**, like plugins, can take in additional properties as configuration options. If you're familiar with React terminology, you can think of them as Higher-order Components. |
| | | |
| | | See [a list of all the components](./tags/component) for all available components along with their configuration options. You can also checkout the guide on [[creating components]] if you're interested in further customizing the behaviour of Quartz. |
| | | See [a list of all the components](component.md) for all available components along with their configuration options. You can also checkout the guide on [[creating components]] if you're interested in further customizing the behaviour of Quartz. |
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| | | ### Style |
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| | | const buildMutex = new Mutex() |
| | | const timeoutIds = new Set() |
| | | let firstBuild = true |
| | | const build = async (clientRefresh) => { |
| | | await buildMutex.acquire() |
| | | const release = await buildMutex.acquire() |
| | | if (firstBuild) { |
| | | firstBuild = false |
| | | } else { |
| | | console.log(chalk.yellow("Detected a source code change, doing a hard rebuild...")) |
| | | } |
| | | |
| | | const result = await ctx.rebuild().catch((err) => { |
| | | console.error(`${chalk.red("Couldn't parse Quartz configuration:")} ${fp}`) |
| | | console.log(`Reason: ${chalk.grey(err)}`) |
| | |
| | | const { default: buildQuartz } = await import(cacheFile + `?update=${randomUUID()}`) |
| | | await buildQuartz(argv, clientRefresh) |
| | | clientRefresh() |
| | | buildMutex.release() |
| | | release() |
| | | } |
| | | |
| | | const rebuild = (clientRefresh) => { |
| | |
| | | ignoreInitial: true, |
| | | }) |
| | | .on("all", async () => { |
| | | console.log(chalk.yellow("Detected a source code change, doing a hard rebuild...")) |
| | | rebuild(clientRefresh) |
| | | }) |
| | | } else { |
| | |
| | | toRemove.add(filePath) |
| | | } |
| | | |
| | | timeoutIds.forEach((id) => clearTimeout(id)) |
| | | |
| | | // debounce rebuilds every 250ms |
| | | timeoutIds.add( |
| | | setTimeout(async () => { |
| | | await buildMutex.acquire() |
| | | const release = await buildMutex.acquire() |
| | | timeoutIds.forEach((id) => clearTimeout(id)) |
| | | timeoutIds.clear() |
| | | |
| | | const perf = new PerfTimer() |
| | | console.log(chalk.yellow("Detected change, rebuilding...")) |
| | | try { |
| | |
| | | contentMap.delete(fp) |
| | | } |
| | | |
| | | // TODO: we can probably traverse the link graph to figure out what's safe to delete here |
| | | // instead of just deleting everything |
| | | await rimraf(argv.output) |
| | | const parsedFiles = [...contentMap.values()] |
| | | const filteredContent = filterContent(ctx, parsedFiles) |
| | |
| | | clientRefresh() |
| | | toRebuild.clear() |
| | | toRemove.clear() |
| | | buildMutex.release() |
| | | release() |
| | | }, 250), |
| | | ) |
| | | } |