| | |
| | | |
| | | const buildMutex = new Mutex() |
| | | const timeoutIds = new Set() |
| | | let firstBuild = true |
| | | let cleanupBuild = null |
| | | const build = async (clientRefresh) => { |
| | | const release = await buildMutex.acquire() |
| | | if (firstBuild) { |
| | | firstBuild = false |
| | | } else { |
| | | |
| | | if (cleanupBuild) { |
| | | await cleanupBuild() |
| | | console.log(chalk.yellow("Detected a source code change, doing a hard rebuild...")) |
| | | } |
| | | |
| | |
| | | console.log(`Reason: ${chalk.grey(err)}`) |
| | | process.exit(1) |
| | | }) |
| | | release() |
| | | |
| | | if (argv.bundleInfo) { |
| | | const outputFileName = "quartz/.quartz-cache/transpiled-build.mjs" |
| | |
| | | // bypass module cache |
| | | // https://github.com/nodejs/modules/issues/307 |
| | | const { default: buildQuartz } = await import(cacheFile + `?update=${randomUUID()}`) |
| | | await buildQuartz(argv, clientRefresh) |
| | | cleanupBuild = await buildQuartz(argv, buildMutex, clientRefresh) |
| | | clientRefresh() |
| | | release() |
| | | } |
| | | |
| | | const rebuild = (clientRefresh) => { |