From 2de2891d103aa39a17250f8d79bf85023ee888bd Mon Sep 17 00:00:00 2001 From: Striven <sg.striven@cutecat.club> Date: Fri, 16 Jan 2026 14:43:56 +0000 Subject: [PATCH] Add note for selecting hyperscape in "intercept traffic" step --- README.md | 12 +++++++----- 1 files changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 58d0603..8b15cf9 100644 --- a/README.md +++ b/README.md @@ -7,8 +7,10 @@ Browse individual folders to find a page to read, or check out some of these good starting points: -- [Getting Started on Reverse Engineering](02_reverse_engineering/02_how_to_start_reverse_engineering.md) -- [UbiServices Login Flow](03_ubisoft_services/04_initial_login_flow.md) -- [RendezVous Structure](04_rendezvous/03_rendezvous_structure.md) -- [Explaining Scapegoat](05_scapegoat/01_explaining_scapegoat.md) -- [Installing and Using Scapegoat](05_scapegoat/03_install_and_use_scapegoat.md) \ No newline at end of file +- [Reverse Engineering: Getting Started on Reverse Engineering](02_reverse_engineering/02_how_to_start_reverse_engineering.md) +- [Ubisoft Services: Creating a Session](03_ubisoft_services/04_creating_a_session.md) +- [RendezVous: Structure](04_rendezvous/03_structure.md) +- [Scapegoat: Overview](05_scapegoat/01_overview.md) +- [Scapegoat: Installing and Using Scapegoat](05_scapegoat/03_install_and_use_scapegoat.md) + +If you're looking to reverse-engineer the game yourself, check out the [Internals of Hyperscape](./02_internals_of_hyperscape) pages. \ No newline at end of file -- Gitblit v1.10.0