From df8fb745ddbff9f96ea4ae0ddde4b787aea49fbd Mon Sep 17 00:00:00 2001 From: Striven <sg.striven@cutecat.club> Date: Fri, 20 Feb 2026 17:10:40 +0000 Subject: [PATCH] Update CloudServersProtocol docs --- 04_rendezvous/01_rmc_protocols/loginprotocol.md | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/04_rendezvous/01_rmc_protocols/loginprotocol.md b/04_rendezvous/01_rmc_protocols/loginprotocol.md index 8215209..9872e10 100644 --- a/04_rendezvous/01_rmc_protocols/loginprotocol.md +++ b/04_rendezvous/01_rmc_protocols/loginprotocol.md @@ -3,7 +3,7 @@ The Login Protocol is common among Ubisoft games and is responsible for authenticating users by their [UbiServices ticket](../../03_ubisoft_services/02_accessing_ubiservices.md#getting-a-ticket). Additionally, it provides the server with information about the user's client and game information, and the server can re-direct the client to a more appropriate server. ## Method: `LoginWithToken` -Authenticates with the server using a [UbiServices ticket](../../03_ubisoft_services/02_accessing_ubiservices.md#getting-a-ticket). See [Initial Login Flow](../../03_ubisoft_services/04_initial_login_flow.md) for information on how to obtain one. +Authenticates with the server using a [UbiServices ticket](../../03_ubisoft_services/02_accessing_ubiservices.md#getting-a-ticket). See [Initial Login Flow](../../03_ubisoft_services/04_initial_login_flow) for information on how to obtain one. ### Request -- Gitblit v1.10.0