| | |
| | | type FileEvent = "add" | "change" | "delete" |
| | | |
| | | function newBuildId() { |
| | | return new Date().toISOString() |
| | | return Math.random().toString(36).substring(2, 8) |
| | | } |
| | | |
| | | async function buildQuartz(argv: Argv, mut: Mutex, clientRefresh: () => void) { |
| | |
| | | return |
| | | } |
| | | |
| | | const buildStart = new Date().getTime() |
| | | buildData.lastBuildMs = buildStart |
| | | const buildId = newBuildId() |
| | | ctx.buildId = buildId |
| | | buildData.lastBuildMs = new Date().getTime() |
| | | const release = await mut.acquire() |
| | | if (buildData.lastBuildMs > buildStart) { |
| | | |
| | | // if there's another build after us, release and let them do it |
| | | if (ctx.buildId !== buildId) { |
| | | release() |
| | | return |
| | | } |
| | | |
| | | const perf = new PerfTimer() |
| | | console.log(chalk.yellow("Detected change, rebuilding...")) |
| | | ctx.buildId = newBuildId() |
| | | |
| | | // UPDATE DEP GRAPH |
| | | const fp = joinSegments(argv.directory, toPosixPath(filepath)) as FilePath |
| | |
| | | toRemove.add(filePath) |
| | | } |
| | | |
| | | const buildStart = new Date().getTime() |
| | | buildData.lastBuildMs = buildStart |
| | | const buildId = newBuildId() |
| | | ctx.buildId = buildId |
| | | buildData.lastBuildMs = new Date().getTime() |
| | | const release = await mut.acquire() |
| | | |
| | | // there's another build after us, release and let them do it |
| | | if (buildData.lastBuildMs > buildStart) { |
| | | if (ctx.buildId !== buildId) { |
| | | release() |
| | | return |
| | | } |
| | | |
| | | const perf = new PerfTimer() |
| | | console.log(chalk.yellow("Detected change, rebuilding...")) |
| | | ctx.buildId = newBuildId() |
| | | |
| | | try { |
| | | const filesToRebuild = [...toRebuild].filter((fp) => !toRemove.has(fp)) |
| | |
| | | } |
| | | } |
| | | |
| | | release() |
| | | clientRefresh() |
| | | toRebuild.clear() |
| | | toRemove.clear() |
| | | release() |
| | | } |
| | | |
| | | export default async (argv: Argv, mut: Mutex, clientRefresh: () => void) => { |