Documenting the protocols, structures and concepts used by Hyperscape.
Striven
2026-02-20 863864577ab04933d65105b57ee649ef38240fc5
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04_rendezvous/01_rmc_protocols/cloudserversprotocol.md 2 ●●● patch | view | raw | blame | history
README.md 7 ●●●● patch | view | raw | blame | history
04_rendezvous/01_rmc_protocols/cloudserversprotocol.md
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##### Parsing
| Name     | Description | Type                                            |
|----------|-------------|-------------------------------------------------|
|----------|-----------------------------------|-------------------------------------------------|
| Name | The name of the datacenter.    | [`String`](../03_structure.md#structure-string) |
| String 1 | Unknown.    | [`String`](../03_structure.md#structure-string) |
| IP | The IP address of the datacenter.    | [`String`](../03_structure.md#structure-string) |
README.md
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# Scapegoat Docs
The purpose of this wiki is to explain, in detail, the internal construction of the game
[Hyper Scape](https://en.wikipedia.org/wiki/Hyper_Scape), developed by Ubisoft, released
on 2nd July 2020, and shut down on 27th April 2022.
The purpose of this wiki is to explain, in detail, the internal construction of the game [Hyper Scape](https://en.wikipedia.org/wiki/Hyper_Scape), developed by Ubisoft, released on 2nd July 2020, and shut down on 27th April 2022.
Information is derived from reverse engineering, leaks, and information gathered by others
concerning other games.
Information is derived from reverse engineering, leaks, and information gathered by others concerning other games.
## Starting Pages