Striven
2025-11-11 abbcd30c0ad8e15440c1c99b3369df29ba3bcb20
04_rendezvous/05_rmc_protocol.md
@@ -17,10 +17,11 @@
Here are the currently understood RMC protocols implemented in HyperScape. Some appear to be standard to Ubisoft games as a whole, while others appear to be designed specifically for the game.
| Protocol                                                                     | Description                                                       | HyperScape-specific? |
|------------------------------------------------------------------------------|-------------------------------------------------------------------|----------------------|
|------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------|----------------------|
| [`LoginProtocol`](./01_rmc_protocols/loginprotocol.md)                       | Used for authenticating with an RMC server using a Ubisoft token. | ✖️                   |
| [`CloudServersProtocol`](./01_rmc_protocols/cloudserversprotocol.md)         | Used for listing datacenters for connecting to game servers.      | ✔️                   |
| [`ApexAntitoxicityProtocol`](./01_rmc_protocols/apexantitoxicityprotocol.md) | Currently unknown, presumably for managing bans and mutes.        | ✔️                   |
| [`ApexAntitoxicityProtocol`](./01_rmc_protocols/apexantitoxicityprotocol.md) | Currently unknown, possibly for managing bans and mutes.                                         | ✔️                    |
| [`SessionProtocol`](./01_rmc_protocols/sessionprotocol.md)                   | Presumably for creating, joining and leaving game sessions, but it is unknown what that entails. | ✔️                    |
| ...                                                                          | ...                                                               | ...                  |
> [!NOTE]