Documenting the protocols, structures and concepts used by Hyperscape.
Striven
2026-02-20 1c3f950b64379e6dcaa0b79bc4cd1b424d535703
README.md
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# Scapegoat Docs
The purpose of this wiki is to explain, in detail, the internal construction of the game
[Hyper Scape](https://en.wikipedia.org/wiki/Hyper_Scape), developed by Ubisoft, released
on 2nd July 2020, and shut down on 27th April 2022.
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Information is derived from reverse engineering, leaks, and information gathered by others
concerning other games.
Browse individual folders to find a page to read, or check out some of these good starting
points:
- [Reverse Engineering: Getting Started on Reverse Engineering](02_reverse_engineering/02_how_to_start_reverse_engineering.md)
- [Ubisoft Services: Creating a Session](03_ubisoft_services/04_creating_a_session.md)
- [RendezVous: Structure](04_rendezvous/03_structure.md)
- [Scapegoat: Overview](05_scapegoat/01_overview.md)
- [Scapegoat: Installing and Using Scapegoat](05_scapegoat/03_install_and_use_scapegoat.md)
## Starting Pages
If you're looking to reverse-engineer the game yourself, check out the [Internals of Hyperscape](./02_internals_of_hyperscape) pages.
If you're wanting to understand how to install and configure Scapegoat:
- [Scapegoat: Overview](08_scapegoat/01_overview.md)
- [Scapegoat: Installing and Using Scapegoat](08_scapegoat/03_install_and_use_scapegoat.md)
If you're wanting to understand how the game works internally:
- [General Information: Game Versions](01_general_information/01_game_versions.md)
- [Internals of Hyperscape: Entrypoint](02_internals_of_hyperscape/01_entrypoint.md)
## Outline
Hyperscape is made up of several components, each of which have been developed by different studios or licensed for different needs:
- [Ubisoft Services: Structure](03_ubisoft_services/03_structure.md)
- [RendezVous: Overview](04_rendezvous/02_overview.md)
- [Storm: Overview](05_storm/01_overview.md)
- [Apex: Overview](06_apex/01_overview.md)
- [AnvilNext: Overview](07_anvilnext/01_overview.md)