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| | | ## Official Implementation |
| | | |
| | | As seen in HyperScape, this protocol is done over [RendezVous](03_structure.md) data packets. |
| | | As seen in HyperScape, this protocol is done over [RendezVous](03_structure) data packets. |
| | | |
| | | When a request is made, usually in a function going by `<protocol name>Protocol::Call<method name>`, a call context is created and containers in memory for data returned by the server are associated with **return value pointers**, with IDs from `[0, n)`, where n is the number of parameters. |
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| | | | Protocol | Description | HyperScape-specific? | |
| | | |------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------|----------------------| |
| | | | [`LoginProtocol`](01_rmc_protocols/loginprotocol.md) | Used for authenticating with an RMC server using a Ubisoft token. | ✖️ | |
| | | | [`CloudServersProtocol`](01_rmc_protocols/cloudserversprotocol.md) | Used for listing datacenters for connecting to game servers. | ✔️ | |
| | | | [`ApexAntitoxicityProtocol`](01_rmc_protocols/apexantitoxicityprotocol.md) | Currently unknown, possibly for managing bans and mutes. | ✔️ | |
| | | | [`SessionProtocol`](01_rmc_protocols/sessionprotocol.md) | Presumably for creating, joining and leaving game sessions, but it is unknown what that entails. | ✔️ | |
| | | | [`LoginProtocol`](01_rmc_protocols/loginprotocol) | Used for authenticating with an RMC server using a Ubisoft token. | ✖️ | |
| | | | [`CloudServersProtocol`](01_rmc_protocols/cloudserversprotocol) | Used for listing datacenters for connecting to game servers. | ✔️ | |
| | | | [`ApexAntitoxicityProtocol`](01_rmc_protocols/apexantitoxicityprotocol) | Currently unknown, possibly for managing bans and mutes. | ✔️ | |
| | | | [`SessionProtocol`](01_rmc_protocols/sessionprotocol) | Presumably for creating, joining and leaving game sessions, but it is unknown what that entails. | ✔️ | |
| | | | ... | ... | ... | |
| | | |
| | | > [!NOTE] |